New Stronghold Boon Structure

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In this section you will find Guild specific information you should know about what being in our Guild offers, what is going on in the Alliance, and what we expect from new members
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Next Boon Building

Temple
2
18%
Explorer's Guild
6
55%
Wizard's Workshop
2
18%
Training Yard
0
No votes
Mercenary Outpost
1
9%
 
Total votes: 11

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tady85
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New Stronghold Boon Structure

Post by tady85 » Tue Feb 27, 2018 12:57 am

Hello,

Please vote (and bring an argument for your vote) what BOON STRUCTURE we should have next!



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Preechr
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Re: New Stronghold Boon Structure

Post by Preechr » Tue Feb 27, 2018 2:58 pm

Key: Offensive Defensive Utility

Explorer's Guild
At rank 1 unlocks the Treasure Hunter Boon
Rewards 3%/6%/9%/12%/15%/18%/21%/24%/27%/30% bonus Gold. Rank 6 and up: Doubles the amount of resources earned from explorer's charts.
At rank 3 unlocks the Control Resist Bonus Boon
Increases Control Resist by 2%/4%/6%/8%/10%/12%/14%/16%.
At rank 5 unlocks the Group Stat Bonus Boon
For every player in your group that has this buff it will increase a stat by 400/800/1200/1600/2000/2400. 1 - Deflect, 2 - Recovery, 3 - Critical Strike, 4 - Armor Penetration, 5 - Power.
Mercenary Outpost
At rank 1 unlocks the Enhance Overload: Companion Ward and Slayer Boon
Increases the damage bonus of a Companion Slayer Enchantment, and damage reduction bonus of a Companion Ward Enchantment by 2%/4%/6%/8%/10%/12%/14%/16%/18%/20%.
At rank 3 unlocks the Critical Hit Resistance Bonus Boon
Increases damage resistance to Critical Hits by 2%/4%/6%/8%/10%/12%/14%/16%.
At rank 5 unlocks the Critical Severity Bonus Boon
Increases Critical Severity by 2.5%/5%/7.5%/10%/12.5%/15%.
Temple
At rank 1 unlocks the Lifesteal Bonus Boon
Increases Lifesteal by 800/1600/2400/3200/4000/4800/5600/6400/7200/8000. Lessened effects at levels less than 70.
At rank 3 unlocks the Revive Sickness Boon
The time Revive Sickness lasts is reduced to 4:30/4:00/3:30/3:00/2:30/2:00/1:30/1:00
At rank 5 unlocks the Group Heal Potion Bonus Boon
Causes healing potions to heal your group members at 25%/35%/45%/55%/65%/75% effectiveness.
Training Yard
At rank 1 unlocks the Enhance Overload: Slayer Boon
Increases the damage bonus of a PvE Slayer Enchantment by 2%/4%/6%/8%/10%/12%/14%/16%/18%/20%.
At rank 3 unlocks the Glory Bonus Boon
Rewards 9%/12%/15%/18%/21%/24%/27%/30% bonus Glory.
At rank 5 unlocks the AoE Resistance Bonus Boon
Increases damage resistance from Area of Effect attacks by 2.5%/5%/7.5%/10%/12.5%/15%.
Wizard's Workshop
At rank 1 unlocks the Hit Points Bonus Boon
Increases Hit Points by 3,200/6,400/9,600/12,800/16,000/19,200/22,400/25,600/28,800/32,000. Lessened effects at levels less than 70.
At rank 3 unlocks the Healing Potion Bonus Boon
Increases healing from Healing Potions by 6%/12%/18%/24%/30%/36%/42%/48%.
At rank 5 unlocks the Enhance Overload: Ward Boon
Increases the damage reduction bonus of a PvE Ward Enchantment by 2%/4%/6%/8%/10%/12%.

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Preechr
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Re: New Stronghold Boon Structure

Post by Preechr » Tue Feb 27, 2018 3:16 pm

So, by boon type, we have

Offensive:
Group Stat Bonus Boon
Enhance Overload: Companion Ward and Slayer Boon
Critical Severity Bonus Boon
Enhance Overload: Slayer Boon
Enhance Overload: Ward Boon

Defensive:
Control Resist Bonus Boon
Critical Hit Resistance Bonus Boon
Lifesteal Bonus Boon
AoE Resistance Bonus Boon
Hit Points Bonus Boon

Utility:
Treasure Hunter Boon
Revive Sickness Boon
Group Heal Potion Bonus Boon
Glory Bonus Boon
Healing Potion Bonus Boon

In my opinion, for group play at higher levels the Hit Points Bonus Boon makes the most sense, at least when the tank is an OP running Aura of Courage. https://www.arcgames.com/en/forums/neve ... courage/p1

For individual benefit, I think a lot of guilds get the Treasure Hunter Boon, but I'm not sure many of our members generate profit off Explorer Scrolls

I'm not sure anyone would select any of those Offensive Boons over Power, and the only other contender in the Defensive Boon category would be Lifesteal, and that's just to easy to stack elsewhere

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Preechr
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Re: New Stronghold Boon Structure

Post by Preechr » Thu Mar 01, 2018 7:02 pm

Another Forum Post on the Wizard's Workshop:
https://www.arcgames.com/en/forums/neve ... -buildings

Apparently, the HP boon can amount to a 7% Damage Bonus for DPS toons due to AoC

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tady85
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Re: New Stronghold Boon Structure

Post by tady85 » Fri Mar 02, 2018 7:52 pm

THanks a lot preechr for explanations, I was thinking that they should do some research on ti themselves :D that is why i asked them to say why as well :D

Anyway, very nice job.

I wont say my vote to not influence others!

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machaira
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Re: New Stronghold Boon Structure

Post by machaira » Wed Mar 07, 2018 6:30 pm

Wizard's Workshop for the Health Points boon.
That would benefit every class.

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tady85
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Re: New Stronghold Boon Structure

Post by tady85 » Fri Mar 16, 2018 12:01 pm

I have to mention, because it seems not a lot of people realize:

YOu can have only 1 active boon in each category!


So you would have to drop DEFENSE for HP or life steal!

As you drop POWER for ARMOR PENETRATION when you need it!

So please vote with that in mind, people would have to choose one of each boon in each category, they can;t have 2 or more of the same!

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tady85
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Re: New Stronghold Boon Structure

Post by tady85 » Sun Mar 18, 2018 7:45 am

3 more votes for Explroer's guild
machaira2 *changed vote when he found out that you can;t have TWO boons active in the same category at the same time :) , ilirielle and scarletdawn
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tady85
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Re: New Stronghold Boon Structure

Post by tady85 » Fri Mar 23, 2018 8:41 pm

So it has been decided. Explorer's Guild. I will wait 7 days for objections!

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Kryptonite
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Re: New Stronghold Boon Structure

Post by Kryptonite » Mon Apr 30, 2018 11:25 pm

Is it possible to build pvp structure in some point? Would be much loved.
The one with the power

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